Table of Contents | Appendices

File Formats | Delivering Multimedia | Compressing Audio and Video | QuickTime Compressors
Ink Options | Text Options | Special Effect Options | Transition Options



Ink options

Electrifier Pro gives you the power to customize the ink attributes of an actor. Ink attributes include transparency, tint, reversibility, hue, saturation, lightness, and mask. Together, these attributes can shine many differents kinds of "light" into and through an actor, giving the actor depth, texture, and complexity.

Different inks are applied to actors using the pull-down menu on the Inspector palette.

The Modifier palette also gives you control over an actor's ink attributes. The Effects tab contains the Fade, Color fade, and Ink effects, which instruct an actor's ink to change, either abruptly at a designated time (Ink), or gradually over a specified period (Fade and Color Fade).

A given actor can only have one ink at a given time: if multiple inks are applied to a single actor, the last ink will be the one that appears. For example, if you assign Reverse ink in the Inspector palette and then add a 0-100% Fade ink effect, the fade will be between 0 and 100% opaque rather than between 0 and 100% reversed.

The one situation where inks can combine is if you have a non-opaque actor within a non-opaque sprite track. In this situation, the ink for the actor will be the combination of its own ink and its track's ink. Combining inks in this way can produce extremely powerful color mixing effects, but ink interactions can be quite complex, so we suggest that you familiarize yourself thoroughly with the use of inks with individual actors before attempting to combine them.

Although inks can be applied to any actor, the result of non-opaque inks such as Translucent, Add Wrapped, or Tinted Glass may be upredictable when applied to actors which are not contained within a sprite track. Ink effects (and particularly animated ink effects) should only be applied to actors within sprite tracks.
InkResultUses
Opaquethe actor (and its background, if any) fully obscures the movie behind itall actors
Translucentthe actor partially obscures the movie behind it like a scrimall actors
Maskedthe actor fully obscures the movie behind it, but its background is invisible, as if the actor were shot against a blue screenactors with alpha channels, such as fire, clouds, and some PNG or Photoshop files
Masked Translucentthe actor partially obscures the movie behind it, but its background is invisible, as if the actor were shot against a blue screenactors with alpha channels, such as fire, clouds, and some PNG or Photoshop files
Tinted Glassthe actor tints the movie behind it like a stained-glass window: the new color will be the darker of those in the actor and in the background all actors
Tinted Lightthe actor tints the movie behind it like a colored spotlight: the new color will be the brighter of those in the actor and in the backgroundall actors
Reversethe actor's colors are reversed like a photographic negativeall actors
Transparentone color within the actor is completely transparent (like a transparent GIF)all actors
Addthe actor brightens the movie behind it: the new color will be the sum of that in the actor and that in the background, up to the maximum (white)all actors
Subtractthe actor darkens the movie behind it: the new color will be the difference of that in the background and that in the actor, down to the minimum (black)doesn't work in QuickTime 3.0
Masked White Backgroundthe actor fully obscures the movie behind it, but its background is invisible, as if the actor were shot against a blue screen actors with automatically masked white backgrounds such as Photoshop files
Masked Black Backgroundthe actor fully obscures the movie behind it, but its background is invisible, as if the actor were shot against a blue screenactors with automatically masked black backgrounds such as some 3D modeling files
Compositethe actor fully obscures the movie behind it, but its background is invisible, as if the actor were shot against a blue screenactors with no backgrounds, such as vector graphics or transparent GIFs
Add Wrappedthe actor brightens the movie behind it: the new color will be the sum of that in the actor and that in the background, with colors brighter than the maximum (white) wrapping around the color wheelall actors
Subtract Wrappedthe actor darkens the movie behind it: the new color will be the difference of that in the background and that in the actor, with colors darker than the minimum (black) wrapping around the color wheelall actors

For more information

For detailed information about changing an actor's ink over time, see the Modifier palette section of the Window and Palette Reference.

File Formats | Delivering Multimedia | Compressing Audio and Video | QuickTime Compressors
Ink Options | Text Options | Special Effect Options | Transition Options

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